'RIDICULOUS FISHING' DEVELOPER ANNOUNCED AS LATEST KEYNOTE SPEAKER AT INDIECADE EAST, EAST-COAST EDITION OF PREMIER INDEPENDENT VIDEO GAME FESTIVAL
LOS ANGELES-January 17, 2014-IndieCade, the International Festival of Independent Games, today announced Rami Ismail from Vlambeer (Ridiculous Fishing, Luftrauser) is the latest confirmed keynote speaker at IndieCade East, the east coast edition of the nation's premier independent video game festival.
(Media-Newswire.com) - LOS ANGELES-January 17, 2014-IndieCade, the International Festival of Independent Games, today announced Rami Ismail from Vlambeer ( Ridiculous Fishing, Luftrauser ) is the latest confirmed keynote speaker at IndieCade East, the east coast edition of the nation’s premier independent video game festival. IndieCade East will be held at Museum of the Moving Image in New York, February 14–16, 2014.
Rami joins fellow game designer Bennett Foddy ( QWOP ) and Auriea Harvey, co-founder of Tale of Tales ( The Path ) as keynote speakers at IndieCade East. Attendees will have the opportunity to get hands-on experience with exciting and innovative new work, network with industry luminaries such as Rami, Auriea and Bennett and other talented artists, developers, storytellers, publishers and more. In addition, the festival conference and workshops allow participants to listen and engage in important, relevant and sometimes controversial discussions, learn about best practices as well as insights on game design and practical tools to give aspiring game-makers valuable takeaways. The fun doesn’t stop there – with the weekend-long eSports showcase and the always popular Night Games, IndieCade East is sure to once again unveil talent and works that will no doubt define the next-generation of entertainment.
Rami Ismail co-founded Dutch indie studio Vlambeer in 2010 with Jan Willem Nijman. The terrifyingly prolific studio has cranked out a succession of superbly tuned indie action games, like Super Crate Box, GUN GODZ, Luftrauser, and Nuclear Throne. After their 2010 fishing-plus-guns game Radical Fishing was shamelessly cloned, Vlambeer came roaring back with an addictive and surprisingly poignant re-imagining of the game, as 2013's Ridiculous Fishing. Ridiculous Fishing went on to earn spots on countless "Best Of" lists, and honors from Apple and others.
“We are honored to have Rami Ismail join our already excellent lineup of keynote speakers at IndieCade East,” said Matt Parker, Chair for IndieCade East. “Vlambeer’s projects represent the extraordinary works of the indie community and we are thrilled to champion and bring greater visibility of such works to the public and in inspiring current and next generation of creators on the possibilities."
"After attending the inaugural event in 2013, I have been looking forward to visiting IndieCade East again this year. The event fostered an amazing sense of community amongst the independent developers attending, and I was impressed by how informative and inspiring the event and the environment were," said Rami Ismail, co-founder of Vlambeer. "We're excited to be back and honored to be part of this amazing and diverse lineup."
Activities at IndieCade East 2014 will include: The Show & Tell showcase ( registration available here ) giving aspiring game developers the chance to demo their latest creations to an audience of gamemakers and game fans A wide array of video games from dozens of independent game developers, including award-winning selections from the IndieCade Festival 2013, in the exhibition Indie Essentials: 25 Must-Play Video Games, on view at the Museum through March 2, 2014 An all-weekend eSports tournament, with the final list of games to be announced soon Night Games-an evening of physical and large-scale games-on Saturday, February 15 Demos from exhibitors including PlayStation®4, PlayStation®Vita, Oculus Rift, and Facebook For more information and updates, visit indiecade.com or movingimage.us.
About Festival Passes Festival passes are on sale now. Each pass gives access to all IndieCade East programs and events. Purchase now through January 31 to receive the early-bird discount: $100 public ( $80 student/senior/Museum member ). Order online at movingimage.us or call 718 777 6800 to reserve passes.
Beginning February 1, full festival passes will be $125 public ( $100 student/senior/Museum member ). Individual day passes will also be available: Friday, February 14, passes will be $45 ( $35 discounted ); Saturday, February 15, passes ( including access to Night Games ) will be $55 ( $45 discounted ); Sunday, February 16, passes will be $45 ( $35 discounted ).
For families: Admission for children ( ages 3–12 ) will be $10 per day. Many of the games on view will appeal to visitors of all ages. Throughout the weekend, the Museum will also present “The Game-Making Game,” a workshop for children ages 8 and older ( materials fee applies ).
IndieCade East is organized by Stephanie Barish, Founder and CEO, IndieCade; Sam Roberts, Festival Chair and Jury Co-Chair, IndieCade; Matt Parker, Chair, IndieCade East; Aaron Isaksen, Festival Chair, IndieCade East; Margaret Robinson, Conference Co-Chair, IndieCade East; Kevin Cancienne, Conference Co-Chair, IndieCade East; Simon Ferrari, eSports Chair, IndieCade East; and Greg Trefry, Night Games Chair, IndieCade East.
About IndieCade Applauded as the "Sundance of the videogame industry," IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade's programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. Annual events include IndieCade East, IndieCade's Showcase @ E3, and IndieCade Festival, the largest gathering of independent game creators in the nation. For more information, visit indiecade.com.
Digital media at Museum of the Moving Image As the first museum to include video games as part of the scope of the “moving image,”, the Museum is considered a leading institution in the exhibition of digital media. Changing exhibitions focusing on this subject area have included Hot Circuits: A Video Arcade ( 1989 ), the first-ever exhibition at any museum devoted to video games ; Interactions/Art and Technology ( 2004 ), presented in conjunction with Ars Electronica ( Linz, Austria ); and Real Virtuality ( 2011 ), six experiments in art and technology. The Museum has regularly exhibited video games in its core exhibition, Behind the Screen, and is currently presenting Indie Essentials: 25 Must-Play Video Games, co-presented with IndieCade ( on view through March 2, 2014 ). For more information, visit movingimage.us
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